Saturday, 8 May 2010

Design for city

For the city i am trying to incorporate South African design into the scene from all areas such as textiles, tribal and pottery. The most noticeable features I've seen from the designs i have looked at are -
  • vibrant colours throughout, however there are more earth and neutral toned designs too
  • symmetrical designs
  • A lot of repetition in the design
  • A large amount of linear design work
  • bold, thick lined work

Below are some images i have come across that argue my point,














I have begun to deign the city and tried to introduce the design work into the city by the use of lighting in Maya.


Below are some images of the latest city designs i have done. I am trying to develop a effective colour palette that will compliment the city and the characters i have designed once they are brought into the scene.
I want the city to look vibrant and colourful however not too abstract, i still want the city to have a realistic look but also for it to look lively and also for it to incorporate South African designs throughout. I am trying to accomplish this by using the city objects to form a design throughout the city such as using the lighting from the lampposts to project designs on the wall as you can see from the trials below. I am also going to use billboards on the buildings to help bring the design together as i have in the earlier trials that you can see above.
From trying to develop a colour palette for the city i noticed that although from a distance the colours work well, when you go closer into the city you don't get the same effect as from above, so that is why i am now going for more earth tones for the city and then to incorporate the colour through the surrounding objects (cars, billboards, lampposts, windows...).



















Wednesday, 5 May 2010

Animatic

This is the animatic i have made to help me in producing the final piece. This is the outline of what my animation will look like and i will follow for the timing of each scene. This animatic will also help the music producer to make the soundtrack for the animation so that he can get a feel of what the animation is saying at that point in the scene and throughout.


rigged characters

I have now rigged all the characters but still need to rig the faces but below are images of the types of poses and movements players will be making and i am also checking here for any problem
areas with the meshes but i am happy with these results.

Tuesday, 4 May 2010

Landscapes, buildings, settings

For my animation there are three main settings, the desert, the city and the Johannesburg stadium.


I have been working on these areas and still want to add some more detail on to the settings and also i have to create a lot more buildings. I've also gone with toon shades for the render on the settings and particularly like the way the strokes and tones chosen give a more detailed mountain look in the distance of the desert and using this technique can help me to get a more vibrant feel to the animation.


Sunday, 25 April 2010

Toon test


I have been trying to test the toon shading on the characters and i now think i will apply this to the final piece, the character below is Gattuso and what i've thought about doing is changing the toon shades to a colour that represents the players nationality, so for example on this character he is Italian and they wear blue kits so i have changed the majority shade to a blue colour the reason i wanted to try this is to make each player more vibrant and look more individual because i want the animation colourful which is also another reason why i have added strokes to the characters which i still have to determine whether i am including the final piece.
























Wednesday, 21 April 2010

Latest

Recently i have been modelling the characters and realized very quickly that seven was far too many too make so i decided cut out two of the characters and later in the animation process i may be able to include them by creating them in a 2D form which will also give me a chance to try some mixed media work in this piece.



Through the modelling process i realized many things such as the better you make the models the easier it will be later for you to texture them, also do not add too many/needless edges because this just over complicates the model.




So far i am happy with the models but would like more time to improve them on the texture side of things, on thing i found difficult whilst i was texturing the models was that the UV snapshot image in Photoshop was at times blurry for when creating the textures which was difficult to make accurate textures.





Players below are:





Top left - Ronaldo, top right - Rooney, bottom left - Rio Ferdinand, bottom right - Gattuso, i also have Messi's model to finish too and will put it up soon on the blog. Out of all the charcters i would like to make some changes mainly to Rio and Ronaldo's face but overall i am happy with the outcomes so far.























Messi below


















Now i will begin to rig the characters and hopefully have some walk cycles up soon.








Wednesday, 31 March 2010

maya modelling process

At the minute i am creating the models for the animation and because i am fairly new to the 3D process and i have to create SEVEN models and rig them i have decided to break the process down into parts for example i have begun with modelling all the faces first so that i don't forget anything and whilst i am in the flow creating face models i should be able to create them quicker and hopefully keep me on target for the rest off the project.